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<a href="#namespaces">Namespaces</a> &#124;
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Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body_collection.html">BodyCollection</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_contact_manager.html">ContactManager</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_controller_collection.html">ControllerCollection</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html">Fixture</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A fixture is used to attach a Shape to a body for collision detection. A fixture inherits its transform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture_collection.html">FixtureCollection</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture_proxy.html">FixtureProxy</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">This proxy is used internally to connect fixtures to the broad-phase.  <a href="structnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture_proxy.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_island.html">Island</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">This is an internal class.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_island.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joint_collection.html">JointCollection</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_solver_iterations.html">SolverIterations</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><b>TimeStep</b></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">This is an internal structure. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><b>SolverPosition</b></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">This is an internal structure. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><b>SolverVelocity</b></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">This is an internal structure. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><b>SolverData</b></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Solver Data. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_world.html">World</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">The world class manages all physics entities, dynamic simulation, and asynchronous queries.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_world.html#details">More...</a><br /></td></tr>
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Enumerations</h2></td></tr>
<tr class="memitem:acf0ce63e34327e5bc336f9fe3d2d47a2"><td class="memItemLeft" align="right" valign="top">enum class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacenkast_1_1_aether_1_1_physics2_d_1_1_dynamics.html#acf0ce63e34327e5bc336f9fe3d2d47a2">BodyType</a> { <a class="el" href="namespacenkast_1_1_aether_1_1_physics2_d_1_1_dynamics.html#acf0ce63e34327e5bc336f9fe3d2d47a2a84a8921b25f505d0d2077aeb5db4bc16">Static</a>
, <a class="el" href="namespacenkast_1_1_aether_1_1_physics2_d_1_1_dynamics.html#acf0ce63e34327e5bc336f9fe3d2d47a2a40c78b58b86002ee38fad2d3c9dd787e">Kinematic</a>
, <a class="el" href="namespacenkast_1_1_aether_1_1_physics2_d_1_1_dynamics.html#acf0ce63e34327e5bc336f9fe3d2d47a2a971fd8cc345d8bd9f92e9f7d88fdf20c">Dynamic</a>
 }</td></tr>
<tr class="memdesc:acf0ce63e34327e5bc336f9fe3d2d47a2"><td class="mdescLeft">&#160;</td><td class="mdescRight">The body type.  <a href="namespacenkast_1_1_aether_1_1_physics2_d_1_1_dynamics.html#acf0ce63e34327e5bc336f9fe3d2d47a2">More...</a><br /></td></tr>
<tr class="separator:acf0ce63e34327e5bc336f9fe3d2d47a2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9ca8f05608edcbf85ab6c2c85a439ccb"><td class="memItemLeft" align="right" valign="top"><a id="a9ca8f05608edcbf85ab6c2c85a439ccb"></a>enum class &#160;</td><td class="memItemRight" valign="bottom"><b>Category</b> { <br />
&#160;&#160;<b>None</b> = 0x00000000
, <b>Cat1</b> = 0x00000001
, <b>Cat2</b> = 0x00000002
, <b>Cat3</b> = 0x00000004
, <br />
&#160;&#160;<b>Cat4</b> = 0x00000008
, <b>Cat5</b> = 0x00000010
, <b>Cat6</b> = 0x00000020
, <b>Cat7</b> = 0x00000040
, <br />
&#160;&#160;<b>Cat8</b> = 0x00000080
, <b>Cat9</b> = 0x00000100
, <b>Cat10</b> = 0x00000200
, <b>Cat11</b> = 0x00000400
, <br />
&#160;&#160;<b>Cat12</b> = 0x00000800
, <b>Cat13</b> = 0x00001000
, <b>Cat14</b> = 0x00002000
, <b>Cat15</b> = 0x00004000
, <br />
&#160;&#160;<b>Cat16</b> = 0x00008000
, <b>Cat17</b> = 0x00010000
, <b>Cat18</b> = 0x00020000
, <b>Cat19</b> = 0x00040000
, <br />
&#160;&#160;<b>Cat20</b> = 0x00080000
, <b>Cat21</b> = 0x00100000
, <b>Cat22</b> = 0x00200000
, <b>Cat23</b> = 0x00400000
, <br />
&#160;&#160;<b>Cat24</b> = 0x00800000
, <b>Cat25</b> = 0x01000000
, <b>Cat26</b> = 0x02000000
, <b>Cat27</b> = 0x04000000
, <br />
&#160;&#160;<b>Cat28</b> = 0x08000000
, <b>Cat29</b> = 0x10000000
, <b>Cat30</b> = 0x20000000
, <b>Cat31</b> = 0x40000000
, <br />
&#160;&#160;<b>All</b> = int.MaxValue
<br />
 }</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:a6e4869a26e8b43c7cff5ee19bc0fc73e"><td class="memItemLeft" align="right" valign="top">delegate bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacenkast_1_1_aether_1_1_physics2_d_1_1_dynamics.html#a6e4869a26e8b43c7cff5ee19bc0fc73e">QueryReportFixtureDelegate</a> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html">Fixture</a> fixture)</td></tr>
<tr class="memdesc:a6e4869a26e8b43c7cff5ee19bc0fc73e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called for each fixture found in the query. </p><dl class="section return"><dt>Returns</dt><dd>true: Continues the query, false: Terminate the query</dd></dl>
 <a href="namespacenkast_1_1_aether_1_1_physics2_d_1_1_dynamics.html#a6e4869a26e8b43c7cff5ee19bc0fc73e">More...</a><br /></td></tr>
<tr class="separator:a6e4869a26e8b43c7cff5ee19bc0fc73e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a70cbd3e9cd377f11b36c5dc66eb23531"><td class="memItemLeft" align="right" valign="top">delegate float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacenkast_1_1_aether_1_1_physics2_d_1_1_dynamics.html#a70cbd3e9cd377f11b36c5dc66eb23531">RayCastReportFixtureDelegate</a> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html">Fixture</a> fixture, <a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a> point, <a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a> normal, float fraction)</td></tr>
<tr class="memdesc:a70cbd3e9cd377f11b36c5dc66eb23531"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called for each fixture found in the query. You control how the ray cast proceeds by returning a float: return -1: ignore this fixture and continue return 0: terminate the ray cast return fraction: clip the ray to this point return 1: don't clip the ray and continue  <a href="namespacenkast_1_1_aether_1_1_physics2_d_1_1_dynamics.html#a70cbd3e9cd377f11b36c5dc66eb23531">More...</a><br /></td></tr>
<tr class="separator:a70cbd3e9cd377f11b36c5dc66eb23531"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a937b2b18316e7a01fbab45a2ea93db88"><td class="memItemLeft" align="right" valign="top">delegate void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacenkast_1_1_aether_1_1_physics2_d_1_1_dynamics.html#a937b2b18316e7a01fbab45a2ea93db88">EndContactDelegate</a> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_contacts_1_1_contact.html">Contact</a> contact)</td></tr>
<tr class="memdesc:a937b2b18316e7a01fbab45a2ea93db88"><td class="mdescLeft">&#160;</td><td class="mdescRight">This delegate is called when a contact is deleted  <a href="namespacenkast_1_1_aether_1_1_physics2_d_1_1_dynamics.html#a937b2b18316e7a01fbab45a2ea93db88">More...</a><br /></td></tr>
<tr class="separator:a937b2b18316e7a01fbab45a2ea93db88"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acfb07c253a2cc64acd0cde25171a421f"><td class="memItemLeft" align="right" valign="top">delegate bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacenkast_1_1_aether_1_1_physics2_d_1_1_dynamics.html#acfb07c253a2cc64acd0cde25171a421f">BeginContactDelegate</a> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_contacts_1_1_contact.html">Contact</a> contact)</td></tr>
<tr class="memdesc:acfb07c253a2cc64acd0cde25171a421f"><td class="mdescLeft">&#160;</td><td class="mdescRight">This delegate is called when a contact is created  <a href="namespacenkast_1_1_aether_1_1_physics2_d_1_1_dynamics.html#acfb07c253a2cc64acd0cde25171a421f">More...</a><br /></td></tr>
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<tr class="memitem:a907e5809c845a5d52df88364fb6a7ee5"><td class="memItemLeft" align="right" valign="top"><a id="a907e5809c845a5d52df88364fb6a7ee5"></a>
delegate void&#160;</td><td class="memItemRight" valign="bottom"><b>PreSolveDelegate</b> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_contacts_1_1_contact.html">Contact</a> contact, ref <a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_collision_1_1_manifold.html">Manifold</a> oldManifold)</td></tr>
<tr class="separator:a907e5809c845a5d52df88364fb6a7ee5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae9b17d0f8ef32835d131c99cc7435680"><td class="memItemLeft" align="right" valign="top"><a id="ae9b17d0f8ef32835d131c99cc7435680"></a>
delegate void&#160;</td><td class="memItemRight" valign="bottom"><b>PostSolveDelegate</b> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_contacts_1_1_contact.html">Contact</a> contact, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_contacts_1_1_contact_velocity_constraint.html">ContactVelocityConstraint</a> impulse)</td></tr>
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<tr class="memitem:aa1e459ea5ba0d4c07cadd15af4a3749d"><td class="memItemLeft" align="right" valign="top"><a id="aa1e459ea5ba0d4c07cadd15af4a3749d"></a>
delegate void&#160;</td><td class="memItemRight" valign="bottom"><b>FixtureDelegate</b> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_world.html">World</a> sender, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a> body, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html">Fixture</a> fixture)</td></tr>
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<tr class="memitem:a15049f950fe3cc85e3ca1598bb931558"><td class="memItemLeft" align="right" valign="top"><a id="a15049f950fe3cc85e3ca1598bb931558"></a>
delegate void&#160;</td><td class="memItemRight" valign="bottom"><b>JointDelegate</b> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_world.html">World</a> sender, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html">Joint</a> joint)</td></tr>
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delegate void&#160;</td><td class="memItemRight" valign="bottom"><b>BodyDelegate</b> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_world.html">World</a> sender, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a> body)</td></tr>
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delegate void&#160;</td><td class="memItemRight" valign="bottom"><b>ControllerDelegate</b> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_world.html">World</a> sender, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller.html">Controller</a> controller)</td></tr>
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delegate bool&#160;</td><td class="memItemRight" valign="bottom"><b>CollisionFilterDelegate</b> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html">Fixture</a> fixtureA, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html">Fixture</a> fixtureB)</td></tr>
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delegate bool&#160;</td><td class="memItemRight" valign="bottom"><b>BeforeCollisionEventHandler</b> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html">Fixture</a> sender, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html">Fixture</a> other)</td></tr>
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delegate bool&#160;</td><td class="memItemRight" valign="bottom"><b>OnCollisionEventHandler</b> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html">Fixture</a> sender, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html">Fixture</a> other, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_contacts_1_1_contact.html">Contact</a> contact)</td></tr>
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<tr class="memitem:a38ab39da55b81861b266b2d3a81b500b"><td class="memItemLeft" align="right" valign="top"><a id="a38ab39da55b81861b266b2d3a81b500b"></a>
delegate void&#160;</td><td class="memItemRight" valign="bottom"><b>AfterCollisionEventHandler</b> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html">Fixture</a> sender, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html">Fixture</a> other, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_contacts_1_1_contact.html">Contact</a> contact, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_contacts_1_1_contact_velocity_constraint.html">ContactVelocityConstraint</a> impulse)</td></tr>
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delegate void&#160;</td><td class="memItemRight" valign="bottom"><b>OnSeparationEventHandler</b> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html">Fixture</a> sender, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html">Fixture</a> other, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_contacts_1_1_contact.html">Contact</a> contact)</td></tr>
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<h2 class="groupheader">Enumeration Type Documentation</h2>
<a id="acf0ce63e34327e5bc336f9fe3d2d47a2"></a>
<h2 class="memtitle"><span class="permalink"><a href="#acf0ce63e34327e5bc336f9fe3d2d47a2">&#9670;&nbsp;</a></span>BodyType</h2>

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          <td class="memname">enum <a class="el" href="namespacenkast_1_1_aether_1_1_physics2_d_1_1_dynamics.html#acf0ce63e34327e5bc336f9fe3d2d47a2">BodyType</a></td>
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<span class="mlabels"><span class="mlabel">strong</span></span>  </td>
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<p>The body type. </p>
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="acf0ce63e34327e5bc336f9fe3d2d47a2a84a8921b25f505d0d2077aeb5db4bc16"></a>Static&#160;</td><td class="fielddoc"><p>Zero velocity, may be manually moved. Note: even static bodies have mass. </p>
</td></tr>
<tr><td class="fieldname"><a id="acf0ce63e34327e5bc336f9fe3d2d47a2a40c78b58b86002ee38fad2d3c9dd787e"></a>Kinematic&#160;</td><td class="fielddoc"><p>Zero mass, non-zero velocity set by user, moved by solver </p>
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<tr><td class="fieldname"><a id="acf0ce63e34327e5bc336f9fe3d2d47a2a971fd8cc345d8bd9f92e9f7d88fdf20c"></a>Dynamic&#160;</td><td class="fielddoc"><p>Positive mass, non-zero velocity determined by forces, moved by solver </p>
</td></tr>
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<h2 class="groupheader">Function Documentation</h2>
<a id="acfb07c253a2cc64acd0cde25171a421f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#acfb07c253a2cc64acd0cde25171a421f">&#9670;&nbsp;</a></span>BeginContactDelegate()</h2>

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          <td class="memname">delegate bool nkast.Aether.Physics2D.Dynamics.BeginContactDelegate </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_contacts_1_1_contact.html">Contact</a>&#160;</td>
          <td class="paramname"><em>contact</em></td><td>)</td>
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<p>This delegate is called when a contact is created </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a937b2b18316e7a01fbab45a2ea93db88">&#9670;&nbsp;</a></span>EndContactDelegate()</h2>

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          <td class="memname">delegate void nkast.Aether.Physics2D.Dynamics.EndContactDelegate </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_contacts_1_1_contact.html">Contact</a>&#160;</td>
          <td class="paramname"><em>contact</em></td><td>)</td>
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<p>This delegate is called when a contact is deleted </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a6e4869a26e8b43c7cff5ee19bc0fc73e">&#9670;&nbsp;</a></span>QueryReportFixtureDelegate()</h2>

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          <td class="memname">delegate bool nkast.Aether.Physics2D.Dynamics.QueryReportFixtureDelegate </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html">Fixture</a>&#160;</td>
          <td class="paramname"><em>fixture</em></td><td>)</td>
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<p>Called for each fixture found in the query. </p><dl class="section return"><dt>Returns</dt><dd>true: Continues the query, false: Terminate the query</dd></dl>
</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a70cbd3e9cd377f11b36c5dc66eb23531">&#9670;&nbsp;</a></span>RayCastReportFixtureDelegate()</h2>

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          <td class="memname">delegate float nkast.Aether.Physics2D.Dynamics.RayCastReportFixtureDelegate </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_fixture.html">Fixture</a>&#160;</td>
          <td class="paramname"><em>fixture</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a>&#160;</td>
          <td class="paramname"><em>point</em>, </td>
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        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a>&#160;</td>
          <td class="paramname"><em>normal</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>fraction</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
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<p>Called for each fixture found in the query. You control how the ray cast proceeds by returning a float: return -1: ignore this fixture and continue return 0: terminate the ray cast return fraction: clip the ray to this point return 1: don't clip the ray and continue </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">fixture</td><td>the fixture hit by the ray </td></tr>
    <tr><td class="paramname">point</td><td>the point of initial intersection </td></tr>
    <tr><td class="paramname">normal</td><td>the normal vector at the point of intersection </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>0 to terminate, fraction to clip the ray for closest hit, 1 to continue</dd></dl>

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